Catalog

One catalog, four sources

The catalog is the list an operator's lobby can read. Each row is a game record from one of the four studio floors. The row carries the title, the art, the stake bounds, and the return for a named market. It does not carry a player, and it does not carry a button that starts a game on this domain.

Records are mapped into one shape so a platform does not store four different file layouts. The shape is stable. The availability is not. A record can be present in the catalog and still be refused in a market whose coverage list excludes that floor.

Updates are new rows and changed bounds. They arrive through the same connection. A platform does not open a second project to receive a new title. If the new title cannot take a per-market return, it is not added. The catalog stays short for that reason.

The operator decides which rows its lobby shows. Virtual Circuit does not arrange the tiles, the search field, or the order of a menu. Those belong to the casino the operator already runs. The aggregator only answers when the lobby asks for a record or a launch.

Catalog questions that are about territories and currencies belong on the markets page. Questions about the wallet call belong on the callback page. A booking to receive keys belongs on the test desk. This page is the record list and nothing else.